Gameplay Programmer
About Me
š¤ About
Iām a 5th-year student at ARTFX specializing in gameplay programming for video games, with a strong focus on building engaging and responsive player experiences.
Passionate about competitive gaming, MOBAs, and sandbox experiences, I enjoy designing systems that encourage creativity, mastery, and emergent gameplay.
I have solid experience working with Unreal Engine and Unity, using both C++ and C# to develop gameplay features and systems.
Iām also inspired by Chinese and Korean culture, which often influences my approach to aesthetics, design, and worldbuilding.
My goal is to keep improving as a gameplay programmer and to create meaningful, engaging experiences for players.
š§ Skills
ENGINE
Unreal Engine
Unity
PROGRAMMING
C++
C#
Blueprint
GAME SYSTEMS
AI Systems
Modular Systems
GPE Programming
TOOLS
GitHub
Perforce
Raylib
ImGui
JetBrains Rider
Visual Studio
š Links