Sand Wars
Sand Wars is a 2D side-scrolling shooter project developed in Unity. The game focuses on fast-paced survival gameplay where the player must eliminate incoming waves of enemies while maintaining control of a constantly escalating battlefield.
The core experience revolves around reaction time, positioning, and consistent shooting mechanics, creating a simple but highly replayable arcade-style loop designed for short and intense play sessions.
This project helped reinforce gameplay programming fundamentals such as enemy spawning systems, difficulty scaling, and responsive player controls.
Features
- Fast-paced 2D side-scrolling shooting gameplay.
- Multiple enemy types with distinct behaviors.
- Endless survival-based scoring system.
- Arcade-style replayability focused on skill improvement.
- My contribution: I worked on enemy AI, spawning system, player shooting mechanics, and gameplay balancing.
What you’ll experience
- Constant action with waves of enemies attacking the player.
- Simple controls focused on movement and shooting efficiency.
- Increasing difficulty over time to test survival skills.
- Arcade-inspired gameplay designed for replayability.
Sand Wars represents a focused arcade prototype emphasizing gameplay clarity, responsiveness, and escalation over time.